[Kde-games-devel] New AI for bovo
Parker Coates
parker.coates at gmail.com
Sun Mar 15 21:38:26 CET 2009
2009/3/14 Pelladi Gabor:
> Albert Astals Cid írta:
>> Besides that, if you could make the AI selectable i would not see any
>> problem in commiting a patch that enables the use of any of the two (which
>> should be the default is a different story :D)
>
> I have made the AI selectable, here is a patch that adds the new AI and a
> GUI option to be able to select between the two.
> Currently mine is set as default :) but if you would like a safer commit,
> then open the file gui/bovo.kcfg and change the default value for the "ai"
> entry from 1 to 0.
Patch looks good, although I mostly skimmed it. My one suggestion is
not to use a "magic" int config entry to store the AI. Use the
<choices> element to create an enum instead. It makes for a more
readable config file.
Parker
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