[Kde-games-devel] New AI for bovo
Albert Astals Cid
aacid at kde.org
Mon Mar 9 23:39:09 CET 2009
A Dissabte, 28 de febrer de 2009, Pelladi Gabor va escriure:
> Hi!
>
> I have created a patch for the current bovo trunk that adds a new AI to the
> game. I have separated the AI implementations from the interface, so the AI
> engine can be easily replaced. It was easy to do, because Aron Bostrom's
> code was already written with this in mind. The original implementation is
> still there in a subfolder next to mine, it can be activated by changing
> one line.
>
> The new AI can be much harder than the original, and it feels like making
> more "human" moves on easier difficulties. It also adds the ability to set
> a time limit or cancel thinking, but the GUI does not utilize these
> abilities yet. It supports everything that is currently working, including
> demo mode, hints, undo, replay.
>
> As far as I know, bovo doesn't have a maintainer currently, since Aron has
> resigned. So I'm sending the patch to this list. Can somebody please review
> it? Is it applicable or in which way should it be improved?
Have you mailed Aron about it? The fact that he resigned as maintainer doesn't
mean he can't have an opinion to give about your patch.
The rest of us here can't really help much, unless someone is a strong bovo
player (that i'm not) and wants to try with new AI to see if he sees any
difference.
Besides that, if you could make the AI selectable i would not see any problem
in commiting a patch that enables the use of any of the two (which should be
the default is a different story :D)
Albert
>
> Gabor
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