[Kde-games-devel] Kollision

Parker Coates parker.coates at gmail.com
Sun Mar 1 22:14:48 CET 2009


On Thu, Feb 5, 2009 at 21:48, Parker Coates wrote:
> 2009/2/5 Clemens Werther:
>> -- pause_on_lost_focus_r1.diff
>> second try :)
>> this time, if the focus is lost, the game only toggles pause, if it
>> isn't paused already
>>
>> -- consistent_formatting.diff
>> just some inconsistencies I stumbled across
>> 2x double new line removed
>> 1x space added
>>
>> -- regarding update_blue_ball_as_needed.diff from my previous mail
>>  > My bigger concern is that it has a fairly large effect on game play.
>>  >  It removes the frustration of a stuck ball near the edge and as you
>>  > mention it removes the "glitch" that allowed the ball to teleport from
>>  >  one edge to another. Personally, I quite like both those changes. But
>>  >  this change also makes it quite a lot easier to zip along the edge of
>>  >  the play area in a perfectly straight, generally safe line. After
>>  >  applying the patch I find myself playing a lot closer to the edges to
>>  >  take advantage of this.
>>
>> A player could also drag the Kollision window to the corner of his
>> screen and would get the same result as in my patch, but only at two
>> edges (however, one could also change screen resolution to get it on
>> even more edges).
>> Furthermore the blue ball doesn't stick, when it touches an edge: The
>> mouse pointer hast to leave the play area to make this happen.
>> In my opinion, the ball should stick, if it touches an edge or it
>> shouldn't be able to stick at all.
>> But as Kollison already provides code to handle touches of edges(code
>> below), and it doens't make the ball stick, the proper solution is to
>> not allow the ball to stick at all.
>>
>
> Okay, I've committed all the patches except
> update_blue_ball_as_needed.diff as I believe they're all reasonable
> improvements that are unlikely to result in controversy.
>
> I personally approve of the update... patch and would readily commit
> it if I were the Kollision maintainer. But because I'm not and the
> patch affects functionality, I'm hesitant. Do any of you other
> KDEGames folks have any input? I guess in the worst case, we could
> just commit the change and later consider reverting it if anyone is
> particularly outraged.

Committed.

Parker


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