[Kde-games-devel] Committing not-for-distribution files
Ömer F. USTA
omerusta at gmail.com
Fri Jun 26 07:57:21 CEST 2009
Whether i'm not sure if it is possible with binary files ?
On Fri, Jun 26, 2009 at 8:56 AM, Ömer F. USTA<omerusta at gmail.com> wrote:
> just delete from svn :) when we need it we revert that change :)
>
> 2009/6/26 Tadeusz Andrzej Kad³ubowski <yess at hell.org.pl>:
>> Thus wrote Ian Wadham:
>>> Hi guys,
>>>
>>> I have just been re-connecting the sounds in KGoldrunner and have come
>>> across some sound-files in AIF format (Amiga/Apple Interchange Format).
>>>
>>> These are as they came from the composer's pen (he works on an Apple)
>>> and they would be needed again if the sounds had to be edited, but should
>>> NOT go into a distro. I would like to commit them to trunk, for safe-keeping,
>>> but how do I avoid making them distributable?
>>
>> What's the point of preventing them from being distributable?
>>
>> What's been put on the Internet once, can be distributed everywhere. There can
>> be no way to make it technicallly non-distributable.
>>
>> You can write a clear README file that describes:
>> -your motivation
>> -expected way for the downstream to package and distribute game media
>> -information for future artists working on this music
>>
>> Whatever you write, it will be treated as a guideline rather than law. Anyway,
>> I think that the downstream packagers already have a clear idea that some files
>> are ,,source''. Have you seen any distro installing C++ headers along with
>> KGoldrunner by default? ;)
>>
>> Best regards,
>> --
>> tadeusz andrzej kad�ubowski
>> _______________________________________________
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>> kde-games-devel at kde.org
>> https://mail.kde.org/mailman/listinfo/kde-games-devel
>>
>
>
>
> --
> Ömer Fadıl USTA
> http://www.bilisimlab.com/
>
--
Ömer Fadıl USTA
http://www.bilisimlab.com/
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