[Kde-games-devel] To use kgame or not to use kgame

Josef Spillner spillner at kde.org
Fri Jul 17 08:40:27 CEST 2009


Am Mittwoch, 15. Juli 2009 21:27:08 schrieb Stefan Majewsky:
> BTW how is the schedule for KGGZ? Will you be able to merge it for 4.4?

That's hard to predict as there is no schedule for KDE 4.4 yet on techbase [0] 
:-)

Part of it is already in libkdegames and can already be used, mostly the code 
to setup the connection and let game servers and clients communicate, as well 
as let (host) players manage the participants. I was hesitating to put in the 
rest [1] due to ABI concerns which might arise as soon as more games make use 
of the GUI integration classes and have additional requirements. If on the 
other hand the functionality is considered more important than the stability, 
and at least one game is ready to make use of the libraries, I could just SVN-
move it as early as this weekend before I'll be on travel again for some days. 
It's really less my decision and more the decision of game developers.

A related important information:

At GCDS it was strongly recommended to make better use of developer sprint 
funding this year. My opinion is that we should take on this offer and come up 
with a place and time to meet. There has never been a kdegames code sprint 
before. Some top priority items could be selected and people then work on them 
for a weekend or so without further distraction [2]. Most of the benefits will 
clearly apply to integration topics where it is essential to have various 
people together, not so much on individual game/library optimisations or 
improvements.

Josef

[0] http://techbase.kde.org/Schedules/KDE4/4.4_Release_Schedule
[1] Where "rest" refers to svn.ggzgamingzone.org/svn/trunk/kde-center/
[2] "...without further distraction" is essential for people like me ;)


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