[Kde-games-devel] A timer class for games

Ian Wadham ianw2 at optusnet.com.au
Fri Jul 10 11:03:23 CEST 2009


On Thu, 9 Jul 2009 10:15:40 pm Parker Coates wrote:
> I'm surprised anyone plays with the keyboard as the paddle speed is so
> low. It's almost impossible to quickly sneak off to grab a gift when
> things get hairy. I guess maybe it makes sense for those with motor
> control issues or for those playing on a cell phone.
>
Oops!  I read the code, but did not play the game!  And I completely
misunderstood some of the code ... :-(  Mouse mode is definitely better
than K/B in KBreakout, I would say, because the paddle moves with the
mouse, at the speed of your hand.  Even if the paddle went faster in K/B
mode, it might be difficult to stop it with the required precision.

Otherwise, I noticed some intermittent slow patches in the animation of
balls and gifts (symptoms of missed QTimer signals, probably), but they
do not seem to affect gameplay much.

So I think I might give KBreakout issues a miss for now.  I do not really
aspire to making KGrTimer into a library class and I am thinking about
other programming (and non-programming) plans at the moment.

All the best, Ian W.


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