[Kde-games-devel] Checking OGG sounds in KGoldrunner

Ian Wadham ianw2 at optusnet.com.au
Mon Jul 6 08:26:54 CEST 2009


On Mon, 6 Jul 2009 3:20:16 pm Frederik Schwarzer wrote:
> [Ian Wadham | Monday 06 July 2009]
> > Please let me know how you go.
>
> I watched the demo for about 4 levels and didn't see any lag or so.
> Just one thing. If you pause the demo while the runner is falling, the
> sound does not stop. No idea if that is fixable sanely but it felt strange.
>
That is a bug I have seen too, also the falling-sound-goes-after-you-die
bug, but I don't think I will try to fix them in the KDE 4.3 release.

Thanks for your help, Frederik.  Cheers, Ian W.


More information about the kde-games-devel mailing list