[Kde-games-devel] Checking OGG sounds in KGoldrunner

Frederik Schwarzer schwarzerf at gmail.com
Mon Jul 6 07:20:16 CEST 2009


[Ian Wadham | Monday 06 July 2009]
> Hi guys,
>
> Please could you try out the new OGG sounds in
> trunk/kdegames/kgoldrunner/, preferably with Qt 4.5.
> If all goes well, I would like to backport them to the
> KDE 4.3 branch, for release with KDE 4.3.
>
> All you need do is start KGoldrunner with sound
> settings on and just watch/listen as the demo runs.
>
> If you would like to hear the new Victory sound, just
> compose a game with one level where you grab some
> gold on the top row of the layout.  It's fun ...
>
> Please let me know how you go.

I watched the demo for about 4 levels and didn't see any lag or so.
Just one thing. If you pause the demo while the runner is falling, the 
sound does not stop. No idea if that is fixable sanely but it felt strange. 
:)

Regards


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