[Kde-games-devel] Kolf: Rumours of its death have been much exaggerated
Ian Wadham
ianw2 at optusnet.com.au
Mon Jul 6 03:06:39 CEST 2009
On Mon, 6 Jul 2009 8:24:01 am Stefan Majewsky wrote:
> Am Sonntag 05 Juli 2009 21:37:34 schrieb Ian Wadham:
> > On Sun, 5 Jul 2009 10:24:13 pm Stefan Majewsky wrote:
> > > I've also found the course file format of Kolf 1 quite quirky, and made
> > > the Kolf 2 course file format cleaner in that regard (see
> > > playground/games/kolf-ng/courses), with extensive use of nested groups.
> >
> > Very nice. And I really hope you will be converting the existing courses
> > to the new format. Let's not throw out the baby with the bath water ...
>
> Unfortunately this is not possible. With Kolf 2 changing its internal
> coordinate system to 3D, the object-based terrain model can not be
> retained. We will be/are using heightmaps instead.
>
So who is going to design a similar number of courses for Kolf 2?
Best regards, Ian W.
More information about the kde-games-devel
mailing list