[Kde-games-devel] To ogg or not to ogg?
Albert Astals Cid
aacid at kde.org
Wed Jul 1 18:51:59 CEST 2009
A Dimecres, 1 de juliol de 2009, Luciano Montanaro va escriure:
> On Wed, Jul 1, 2009 at 8:55 AM, Ian Wadham<ianw2 at optusnet.com.au> wrote:
> > Hi guys,
> >
> > Up till now KGoldrunner sound-files have all been .wav, however
> > I just added a file that had been accidentally omitted and I notice
> > the files are getting rather large. For example:
> >
> > Falling sound 1.325Mb
> > Game over sound 1.141Mb
> > Victory sound 1.166Mb
> >
> > The other 7 sounds are all less than 0.2Mb each.
> >
> > Should I convert the larger sounds to OGG? Should I convert all
> > the sounds to OGG? What are the pros and cons? Are there any
> > portability problems? Any ideas ...
>
> I Think converting the gameover and victory sound should be OK.
> I'd prefer the fallingsound not to be converted, since the ogg ecoding
> would add some latency...
You should test things before saying them ;-)
Late 2005 the company i switched from storing saved files of the program i did
pay work for from plain text to compressed. Loading got faster because reading
a big file from disk was so much slower than reading a smaller one and doing
the decompression.
Not sure if that applies here but i can easily see it happening.
Albert
> The sound could be probably shortened, though.
>
> Luciano
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