[Kde-games-devel] To ogg or not to ogg?
Ian Wadham
ianw2 at optusnet.com.au
Wed Jul 1 08:55:25 CEST 2009
Hi guys,
Up till now KGoldrunner sound-files have all been .wav, however
I just added a file that had been accidentally omitted and I notice
the files are getting rather large. For example:
Falling sound 1.325Mb
Game over sound 1.141Mb
Victory sound 1.166Mb
The other 7 sounds are all less than 0.2Mb each.
Should I convert the larger sounds to OGG? Should I convert all
the sounds to OGG? What are the pros and cons? Are there any
portability problems? Any ideas ...
All the best, Ian W.
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