[Kde-games-devel] Kapman gameplay issues
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Jan 21 18:15:20 CET 2009
Sean wrote:
> [T]he reason why I suggested it in kapman is because there seems to
> be some sort of lag when moving this way.when your making holes for
> the enemies.
The way it traditionally works is you start holding the direction you
want to go before you can actually go that way (which apparently works
fine in the current implementation).
Actually... it occurs to me, the biggest argument against is that
traditionally you cannot stop in the middle of a passage (only when you
hit a wall). Changing the input method would change that, which
constitutes a fairly substantial change in the game mechanics.
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
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