[Kde-games-devel] Kapman gameplay issues

Albert Astals Cid aacid at kde.org
Tue Jan 20 22:38:05 CET 2009


A Dimarts 20 Gener 2009, Matthew Woehlke va escriure:
> Sean wrote:
> > I'll be maintaining a new theme for Kapman for 4.3(in progress, Egyptian
> > style) but I noticed a few issues with the gameplay.
> >
> > 1. Having the player carry on moving until they hit a side is a issue I
> > think, holding down the arrow keys to move how far you want would be
> > better.
>
> However, that's *not* how pacman games work. (Granted, this would
> probably feel less "odd" if kapman had a proper 'turbo' mode ;-), but I
> still don't think it should be changed.)
>
> > 2. Ghosts shouldn't come out of their middle zone when you get them after
> > a power pill, I think they should stay there until it ware's off(didn't
> > that used to happen in Pacman for a reason?)
>
> Eh? I don't think it ever worked that way. When you eat them, they
> change to 'dead' state and take the shortest path back to camp. Once in
> camp, they revert to normal state and resume the regular AI. (Which may
> or may not cause them to exit camp immediately, but they should be
> behaving that way at level start, also.)
>
> > 3. All the ghosts should fit in the middle zone area, does it matter if
> > they overlap in the area to achieve this?
>
> Camp should be 3x2 tiles, ghosts "occupy" one tile, but the graphic may
> be (and usually is) larger than one tile. Overlap is typically permitted.

I know you all love Pacman and that, but i for one would KILL for a 
Pacmania[1] clone, one of the best games ever in my list.

Albert

[1] http://en.wikipedia.org/wiki/Pacmania

>
> --
> Matthew
> Please do not quote my e-mail address unobfuscated in message bodies.




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