[Kde-games-devel] Lightened tile shadow for classic theme

Matthew Woehlke mw_triad at users.sourceforge.net
Thu Feb 19 22:04:27 CET 2009


Ian Wadham wrote:
> On Fri, 20 Feb 2009 01:57:22 am Frederik Schwarzer wrote:
>> @Matthew
>> I read your comment. Since I considered the tiles with a ivory-like colored
>> face quite nice and do not want to drop that idea, I'll likely do two
>> themes: one rater pale one, another rather like the current one but more
>> brown'ish.
>>
> Hmmmm ... I have been experimenting with an ivory-like colour for several
> days now and find it very playable and very clear, in spite of Matthew's
> comment ... :-) 

I didn't say I thought it would be unplayable. I just said I like it 
(aesthetic preference, or preference for not staring at really bright 
things) how it is.

> The only problem was that the blue dragon was too pale
> to contrast well with the new colour, so I changed that too.  My recipes are:
> 
>     Tile background:  RGB 255 255 192
>     Blue dragon body: RGB 120 120 222
> 
> There is a small example attached to bug 184596 at:
> 
>     https://bugs.kde.org/show_bug.cgi?id=184596
>     http://bugsfiles.kde.org/attachment.cgi?id=31386

You call that "ivory"? :-)

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
We are Microsoft. What you are experiencing is not a problem; it is an 
undocumented feature. -- Unknown (from fortune's bofh-excuses)



More information about the kde-games-devel mailing list