[Kde-games-devel] Lightened tile shadow for classic theme
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Feb 19 22:04:27 CET 2009
Ian Wadham wrote:
> On Fri, 20 Feb 2009 01:57:22 am Frederik Schwarzer wrote:
>> @Matthew
>> I read your comment. Since I considered the tiles with a ivory-like colored
>> face quite nice and do not want to drop that idea, I'll likely do two
>> themes: one rater pale one, another rather like the current one but more
>> brown'ish.
>>
> Hmmmm ... I have been experimenting with an ivory-like colour for several
> days now and find it very playable and very clear, in spite of Matthew's
> comment ... :-)
I didn't say I thought it would be unplayable. I just said I like it
(aesthetic preference, or preference for not staring at really bright
things) how it is.
> The only problem was that the blue dragon was too pale
> to contrast well with the new colour, so I changed that too. My recipes are:
>
> Tile background: RGB 255 255 192
> Blue dragon body: RGB 120 120 222
>
> There is a small example attached to bug 184596 at:
>
> https://bugs.kde.org/show_bug.cgi?id=184596
> http://bugsfiles.kde.org/attachment.cgi?id=31386
You call that "ivory"? :-)
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
We are Microsoft. What you are experiencing is not a problem; it is an
undocumented feature. -- Unknown (from fortune's bofh-excuses)
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