[Kde-games-devel] Questions about basic game programming
Frederik Schwarzer
schwarzerf at gmail.com
Thu Feb 19 16:35:45 CET 2009
On Thursday 19 February 2009 16:19:03 Luciano Montanaro wrote:
> On Thu, Feb 19, 2009 at 4:11 PM, Frederik Schwarzer
>
> <schwarzerf at gmail.com> wrote:
> > On Thursday 19 February 2009 16:04:12 Stefan Majewsky wrote:
> >
> > Hi,
> >
> >> We are using SVG graphics together with the Graphics View framework.
> >> Have a look at the QGraphicsView and QGraphics(Svg)Item classes.
> >
> > Just because it fits here a bit: What purpose does KGameCanvas have?
> > I mean. Is it another abstraction layer over QGV? Is it mandatory for
> > some use cases?
>
> No. It was introduced because qgraphicsview performance was not good
> enough for many games, but it looks like that has been fixed.
Ok, thank for the explanation.
> > I ask because porting to something other than QPainter is my next big
> > goalin KShisen.
>
> May I ask you why? Unless there is a specific problem with the current
> implementation, I see no reason to change it to something different...
Well, let me rephrase.
Looking into the painting issue and evaluating if a port makes sense is my
next big goal in KShisen. :)
I am always open for suggestions.
However, if at all, it is not happening now. :)
MfG
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