[Kde-games-devel] KShisen tiles suck?

Emil Sedgh emilsedgh at gmail.com
Sun Feb 1 13:13:48 CET 2009


will fix them soon, thanks.

On 2/1/09, Frederik Schwarzer <schwarzerf at gmail.com> wrote:
> Hi,
>
> I just took a look at the KShisen website[1] and couldn't avoid reading the
> comments section at the bottom. There seem to be quite some people out there
> who dislike the new tileset (or the new representation of the tiles?).
> (interesting that there are no such comments on the KMahjongg site[2])
>
> Is it possible that the default tileset is not a good choice?
> I do not like them much but I consider this a case of taste, not of general
> suckiness. I cannot even say why I prefer the Classic ones. I think they
> are easier to percept optically because the Kanji are not that complex.
> One thing that I think makes the default tiles look .. umm... a bit strange
> is
> that the shadow at the bottom of their surface lets them look like they have
> a
> round edge there. The side edges however do not reflect this shape. Maybe
> removing
> the shadow improves the perception a bit.
>
> Furthermore I found a few typos on the site:
>
> Version number can be set to 1.6.1
>
> "KShisen is a solitaire like game..."
> => solitare-like
>
> "Remove all the tiles off the game board..."
> => from the board
>
> "KShisen will load a default layout automaticly..."
> => automatically
>
> "Note: The game timer will not start until you make the first move."
> This is not true and not planned either (does it?) since the player could
> then plan the moves beforehand.
>
> "Note: Bear in mind that you can only select the tiles which have either of
> their vertical sides open."
> This is only true for KMahjongg, not for KShisen.
>
> "they will vanish off the game board"
> => from the game board
>
> "they will only be removed off the board"
> => from the board
>
>
> Regards
>
> [1] http://games.kde.org/game.php?game=kshisen
> [2] http://games.kde.org/game.php?game=kmahjongg
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