[Kde-games-devel] KDE4.3, a Job well done.
Casper van Donderen
casper.vandonderen at gmail.com
Thu Aug 6 17:18:35 CEST 2009
Is there any work being done on porting GGZ to Cmake? That will make it a lot easier to compile on Windows.
------Original Message------
From: Josef Spillner
To: KDE games development
ReplyTo: KDE games development
Subject: Re: [Kde-games-devel] KDE4.3, a Job well done.
Sent: Aug 6, 2009 12:48
Am Donnerstag, 6. August 2009 12:38:59 schrieb Casper van Donderen:
> Here I agree with you, but when we integrate with OCS it would be nice to
> have highscores. I believe GGZ already has functionality for this (play
> local, only send result to server)
Exactly. Only a "control connection" per client is maintained to the server to
be informed about new joining players, updated statistics, available centrally
stored savegames etc.
This control connection can also be instructed to send around information
about where the players are located so that from then on they can send the
bulk of data directly to each other. How they handle NAT issues is then
completely up to them.
Josef
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