[Kde-games-devel] KsirK and Jabber

Olivier Goffart ogoffart at bepointbe.be
Wed Sep 17 23:41:56 CEST 2008


Le mercredi 17 septembre 2008, Matthew Woehlke a écrit :
> Aaron J. Seigo wrote:
> > On Tuesday 16 September 2008, Matthew Woehlke wrote:
> >> - Commit to a course of action
> >> - Tell all clients what you are doing this turn
> >> - Clients send back a partial seed
> >
> > - wait for their seed parts
> > - calculate the missing part of the seed that does you the best favour
> > - send your part of their seed
>
> Ah, good point. BUT... at least you could only ever have one cheater
> using that method ;-).
>
> Yeah... what would be needed is a way to not know the parts of the seed
> until all parts have been sent. Not sure if that's possible or not.

Yes this is possible.
Some cryptograpgy protocols exist.

For exemple, Alice send a hash on her. After that, Bob send his seed. And then 
Alice send her seed and Bob can check that the hash of the Alice seed is 
correct

-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20080917/f63d2dd0/attachment.sig 


More information about the kde-games-devel mailing list