[Kde-games-devel] KsirK and Jabber

Olivier Goffart ogoffart at kde.org
Wed Sep 17 08:28:06 CEST 2008


Le mardi 16 septembre 2008, Matthew Woehlke a écrit :
> Richard Hartmann wrote:
> > On Mon, Sep 15, 2008 at 22:04, Kleag wrote:
> > You need two rooms for each game. One for talking and one for data
> > exchange. Otherwise, you would need to filter out certain messages and
> > use them for game data exchange.
>
> "DATA: <data>"
> "CHAT: Hey, are you going to play, or what?"
>
> ...seems like pretty easy filtering. Of course, someone watching with a
> raw Jabber client will see extra junk, but is that a problem?

DATA:  <message><x xmlns='ksirck.kde.org'>DATA</x></message>
CHAT: <message><body>Hey, ok, i'm playing</body></message>

So even someone watching with a raw client can chat whithout being disturbed 
by the extra junk.

> > Another thing I see as a potential problem is that it would be very easy
> > for kiddies to disrupt games other people play. Fire up your Jabber
> > client and spam everyone. The entry barrier is a lot lower than with a
> > seperate protocol.
>
> I don't get it... wouldn't you simply ignore messages from non-players?

exactly.
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