[Kde-games-devel] KsirK and Jabber

Aaron J. Seigo aseigo at kde.org
Wed Sep 17 03:25:38 CEST 2008


On Tuesday 16 September 2008, Matthew Woehlke wrote:
> I guess I don't get it. Either I don't understand why you couldn't do
> that to a server also, or else I don't understand why the other clients
> wouldn't either simply ignore an unexpected PRN request or else
> interpret it as a breach of protocol.

there's a difference, or at least should be with a PRNG, between knowing the 
entropy (seed) and knowing the current value.

with a central server you only know the current value, the next value should 
be statistically random.

with a coordinated seed, you know the internal state of the PRNG which renders 
it statistically predictable.

PRNG's only appear random due to information hiding (the seed) which is why 
the Doom approach works in the first place.

-- 
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA  EE75 D6B7 2EB1 A7F1 DB43

KDE core developer sponsored by Trolltech

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