[Kde-games-devel] KsirK and Jabber
Aaron J. Seigo
aseigo at kde.org
Wed Sep 17 03:25:38 CEST 2008
On Tuesday 16 September 2008, Matthew Woehlke wrote:
> I guess I don't get it. Either I don't understand why you couldn't do
> that to a server also, or else I don't understand why the other clients
> wouldn't either simply ignore an unexpected PRN request or else
> interpret it as a breach of protocol.
there's a difference, or at least should be with a PRNG, between knowing the
entropy (seed) and knowing the current value.
with a central server you only know the current value, the next value should
be statistically random.
with a coordinated seed, you know the internal state of the PRNG which renders
it statistically predictable.
PRNG's only appear random due to information hiding (the seed) which is why
the Doom approach works in the first place.
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
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