[Kde-games-devel] KsirK and Jabber
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Sep 17 03:08:47 CEST 2008
Aaron J. Seigo wrote:
> On Tuesday 16 September 2008, Matthew Woehlke wrote:
>> Aaron J. Seigo wrote:
>>> On Tuesday 16 September 2008, Matthew Woehlke wrote:
>>>> Hmm, good point. But what about using the seed distribution system
>>>> again?
>>> assuming you can generate enough entropy between requests, that should
>>> probably work.
>> Well, you'd *better* be able to generate enough entropy :-). Otherwise,
>> a central server is going to have the same predictability problem, no?
>
> no, because you're not re-seeding the PRNG each time you go to get a result.
> if you don't get enough entropy between re-seeds, e.g. the see is the same,
> then you end up with a predictable result. SO... one client could simply
> request random numbers constantly from the clients and "peek ahead" that way
> too if the entropy is too low.
I guess I don't get it. Either I don't understand why you couldn't do
that to a server also, or else I don't understand why the other clients
wouldn't either simply ignore an unexpected PRN request or else
interpret it as a breach of protocol.
--
Matthew
There's no place like ~. -- Unknown
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