[Kde-games-devel] KsirK and Jabber
Aaron J. Seigo
aseigo at kde.org
Tue Sep 16 22:01:50 CEST 2008
On Tuesday 16 September 2008, Matthew Woehlke wrote:
> Hmm, good point. But what about using the seed distribution system
> again?
assuming you can generate enough entropy between requests, that should
probably work.
note that you can only have as many players as there are bits in the seed
before it starts to break down (on disconnect you could re-choose seed
contributors; or rotate between players). i doubt that will be an issue for
most games though =)
in the case of 2 players, one side could wait for the contributed bits and
then match it with their own to produce a desired result. it would get a bit
harder as the number of players increase, but still feasible.
any local input to the random number generator creates some weakness.
it's a question of how much and if you care.
p.s. i remember the same "common seed, local generation" mechanism on a mac
game called "robowars"
--
Aaron J. Seigo
humru othro a kohnu se
GPG Fingerprint: 8B8B 2209 0C6F 7C47 B1EA EE75 D6B7 2EB1 A7F1 DB43
KDE core developer sponsored by Trolltech
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: This is a digitally signed message part.
Url : http://mail.kde.org/pipermail/kde-games-devel/attachments/20080916/0d27ef1c/attachment.sig
More information about the kde-games-devel
mailing list