[Kde-games-devel] [PATCH] KGamePopupItem viewport handling
Sascha Peilicke
sasch.pe at gmx.de
Thu Sep 11 14:23:17 CEST 2008
Hi,
KGamePopupItem is great for showing informational messages on a GraphicsScene.
Unfortunatly it uses only the first viewport registered with a scene for it's
position and size computation. This leads to unpleasant results when multiple
views are used.
KGo for example has 2 views displaying the scene one after another (one view
for setup, one for gaming). The good thing is that they are not visible at
the same time, so the attached patch makes KGamePopupItem render correctly in
that case, it picks the first visible scene and uses that for computing it's
position. This does not fix the main problem (no support for multiple views)
but it should make KGamePopupItem work in the described situation.
I'd like to commit the patch in the next few days if nobody disagrees.
--
Kind regards,
Sascha Peilicke http://www.saschashideout.de
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