[Kde-games-devel] Kubrick: duplicate menu item "Main Demo"
Albert Astals Cid
aacid at kde.org
Tue Oct 28 22:42:40 CET 2008
A Dimarts 28 Octubre 2008, Ian Wadham va escriure:
> On Tue, 28 Oct 2008 09:29:07 am Albert Astals Cid wrote:
> > A Dilluns 27 Octubre 2008, Ian Wadham va escriure:
> > > And (to Parker) I wish to retain the icons and other advantages that
> > > come with using KStandardGameAction, rather than make up a
> > > Main Demo action from scratch.
> > >
> > > However, since KDE 4.0, I notice there is menu for Move in KGoldrunner
> > > with a singleton item for Hint, which to my mind is like feathers on a
> > > dog.
> > >
> > > I might just use Albert's idea to remove that menu and put Hint back
> > > where it was in the KDE 3 versions of KGoldrunner, i.e. in Game and
> > > also in Help ... ;-) Any objections anyone?
> >
> > You wish to remain standard, why would you wish that with regard to Demo
> > and would not want it with regard to Hint?
>
> Well, Kubrick has several Move options and I do not mind Demo appearing
> among them, even though I do not really believe it is a "move". I do not
> believe Hint is a "move" either, except that some games show you a move
> when you ask for a hint. In KGoldrunner a hint is a text message and more
> like a Help or Game action, I would say.
>
> It is also absurd that, because there are no other "standard" Move options
> in KGoldrunner, the Hint option is appearing on a menu by itself and that
> is not good GUI design. And would an end-user think of looking for it
> there? So I might group Hint elsewhere, where it more appropriately
> belongs.
>
> BTW, I have been a champion of standards for many decades and have
> written several standards manuals, but I do not believe in mindless
> adherence to standards as a substitute for thought. They are there to
> guide us and help us, and to help end-users, but it is unlikely that they
> can foresee and cater for all situations that arise in games programs.
>
> Douglas Bader, a fighter pilot in World War II, lost both his legs in a
> crash and was told he was not allowed to fly again because it was
> "against the rules" --- even though he could, having conquered his
> disability. He replied, "Rules were made for the obedience of fools
> and the guidance of wise men."
>
> The thing is to think about the *objectives* of a standard, if you
> see a need to depart from the detailed rules, and to think carefully
> about which of Bader's categories you might be falling into if you
> decide to break the rules a little.
>
> Anyway, who makes the KDE Games standards up? It's us, isn't it?
Of course, if we decide Hint is not a Move action we should change that, but
in my opinion neither Help nor Game is a good place for it.
Help is not a good place because as a user i always expect Help to contain the
typical worthless entries, About, Manual, What's this so i'll never look
there for Hint.
Game is in my opinion more oriented to game "management" start game, save
game, load game, etc.
You are right that in KGoldRunner a Hint is not a movement, but it helps you
in doing it so it might have some sense to be there.
And anyways, it's your game, so you decide :-)
And BTW sorry if you felt offended by my previous mail, it was not BY FAR my
intention.
Albert
>
> Rant over, Ian W. ... :-)
>
>
>
>
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