[Kde-games-devel] Kubrick: duplicate menu item "Main Demo"

Ian Wadham ianw2 at optusnet.com.au
Mon Oct 27 00:38:30 CET 2008


On Fri, 24 Oct 2008 07:41:09 am Albert Astals Cid wrote:
> A Dijous 23 Octubre 2008, Ian Wadham va escriure:
> > > Move -> Main Demo
> >
> > AFAIK this is a consequence of using KStandardGameAction::demo,
> > but I do not see how "demo" can be categorized as a "move" ... that
> > has been handed down by our forefathers in libkdegames, I think.
> >
> > I cannot remove the copy in Move, because that is where libkdegames
> > puts it.  And it would be illogical to remove it from Demos or to put all
> > the other demos into Move, IMHO ... so ... no.
>
> Who said you can't remove it ;-)  Attached a patch to do it.
>
Thanks for the lead, Albert.  I wish I understood the KDE libraries as
well as you do.  I will not be using the patch in Kubrick because I
wish it to remain "standard".

And (to Parker) I wish to retain the icons and other advantages that
come with using KStandardGameAction, rather than make up a
Main Demo action from scratch.

However, since KDE 4.0, I notice there is menu for Move in KGoldrunner
with a singleton item for Hint, which to my mind is like feathers on a dog.

I might just use Albert's idea to remove that menu and put Hint back
where it was in the KDE 3 versions of KGoldrunner, i.e. in Game and
also in Help ... ;-)  Any objections anyone?

All the best, Ian W.




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