[Kde-games-devel] kde-games-devel Digest, Vol 65, Issue 17

istdasklar at free.fr istdasklar at free.fr
Mon Oct 20 12:42:21 CEST 2008


Selon kde-games-devel-request at kde.org:

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> Today's Topics:
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>    1. openAL++ sound in kdegames (sachaschutz)
>    2. Re: openAL++ sound in kdegames (Aaron J. Seigo)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Sun, 19 Oct 2008 13:21:44 +0200
> From: sachaschutz <istdasklar at gmail.com>
> Subject: [Kde-games-devel] openAL++ sound in kdegames
> To: kde-games-devel at kde.org
> Message-ID: <200810191321.44469.istdasklar at gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello,
>
> I found a good solution for sound in kdegames! It's openAL++, an openal
> encapsulate lib in C++. It's LGPL, and easy to use !
> Look some exemple here : http://www.hpc2n.umu.se/projects/openalpp/tutorial/
>
> This is the website : http://alpp.sourceforge.net/
>
> Sacha!
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> ------------------------------
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> Message: 2
> Date: Sun, 19 Oct 2008 16:42:41 -0600
> From: "Aaron J. Seigo" <aseigo at kde.org>
> Subject: Re: [Kde-games-devel] openAL++ sound in kdegames
> To: KDE games development <kde-games-devel at kde.org>
> Message-ID: <200810191642.42086.aseigo at kde.org>
> Content-Type: text/plain; charset="us-ascii"
>
> On Sunday 19 October 2008, sachaschutz wrote:
> > I found a good solution for sound in kdegames! It's openAL++, an openal
> > encapsulate lib in C++. It's LGPL, and easy to use !
>
> how does it output its sound to the audio device? how does it interact with
> the rest of the desktop when phonon is used?
>

It uses openAL ( and alsa),then the user can choose his output. I Think openAL
and phonon work together. I tested to play music by amarok 2, and play an openAL
games in same time. It works. I don't know everythink about openAL, but i think
it's a good choice for video games and futur kdegames ( kgllib). And phonon is
not the best way for mixing audio.


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