[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)

Kleag kleag at free.fr
Fri Nov 28 22:08:51 CET 2008


Le Friday 28 November 2008 15:25:37 Eugene Trounev, vous avez écrit :
> > To Eugene and all other artists: Do you think a 3D view is possible with
> > 2D SVG textures? I mean, the textures will have to look good from
> > virtually all view directions.
>
> Well, that  depends on what you mean by <3D view>. If you mean you want to
> make a fully 3D game, using OpenGL an friends, then those textures can be
> from SVG and they will look *right* from any viewing angle, as it will be
> OpenGL turning  and bending them. Now, if you mean to make a 2D game
> imitating 3D by using isometric graphics then we have a problem. The only
> way for an isometric game to do a full scene rotation is if the tileset
> includes all the possible tile projections.... (Lots of tiles :) ) We
> already have something like that in KMahjongg. Not sure which way you want
> to go though.
[Disclaimer: I don't know anything about 3D design]
Would it be possible to design 3D models and generate by script the various 
isometric projections ?

Gaël 

>
> Anyhow, do come to IRC for an in details discussion.
>
> > Thanks for any input.
> >
> > Greetings
> > Stefan
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel at kde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel

-- 
KsirK - a world domination strategy game 
http://techbase.kde.org/Projects/Games/Tactic_and_Strategy/KsirK

KGraphViewer - a GraphViz dot graphs viewer
http://extragear.kde.org/apps/kgraphviewer



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