[Kde-games-devel] Kolf rewrite (includes important design question even for non-coders)
Richard Hartmann
richih.mailinglist at gmail.com
Sat Nov 22 09:40:10 CET 2008
2008/11/20 Stefan Majewsky <majewsky at gmx.net>:
> Now I have an important
> question: Do you prefer backwards compatibility with Kolf 1.x courses (of
> course not including courses relying on the buggy behavior of Kolf 1.x) or do
> you want me to through away the old format etc. and try something more
> logical?
Having played through all of Kolf when KDE 4.1.0 was released, I would say
that not a single course is worth the effort. I am not saying you should
not remain backwards-compatible, mind. Basically, my vote is to do
whatever makes most sense from your POV.
Richard
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