[Kde-games-devel] Kolf -> Playgroung
Frederik Schwarzer
schwarzerf at gmail.com
Tue Nov 18 12:25:30 CET 2008
On Tuesday 18 November 2008 10:02:23 Stefan Majewsky wrote:
Hi,
> By the way, is the obvious typo in ball.cpp:314 a cause of some of the issues
> people report? I do not know how to reproduce them, so I cannot comment on
> this.
Changing
- if (collisionId % 2 && !(getXVelocity() == 0 && getXVelocity() == 0))
+ if (collisionId % 2 && !(getXVelocity() == 0 && getYVelocity() == 0))
does not solve the strange collision behaviour with walls, if that is what you mean.
You can reporduce it by either shooting balls against walls for some time and wait
for the right moment the ball just ignores the wall, or shoot the ball agaInst the
open end of a free standing wall. Here that almost always leads to very strange ball
movement "on top of" the wall.
Regards
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