[Kde-games-devel] Create file archives with Qt/kdelibs
Christian Ehrlicher
Ch.Ehrlicher at gmx.de
Fri May 16 18:42:47 CEST 2008
Matthew Woehlke schrieb:
> Andreas Pakulat wrote:
>> There's one downside as well, depending on how you create the files in
>> the first place. If you have your game data checked into svn as source
>> files, you probably want to pack them up as .tar.gz during building your
>> project. Thats unfortunately not portable, if you use the standard
>> tar/gzip tools, because those don't exist in a usable fashion on win32.
>
> Would it be unreasonable to have the build produce a helper application
> based on KArchive, and use *that* to make the package? (I know nothing
> about packaging...)
>
Maybe not to create the package but build the level-packages on
install-time (or build-time).
Christian
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