[Kde-games-devel] Create file archives with Qt/kdelibs

Matthew Woehlke mw_triad at users.sourceforge.net
Fri May 16 18:30:17 CEST 2008


Andreas Pakulat wrote:
> There's one downside as well, depending on how you create the files in
> the first place. If you have your game data checked into svn as source
> files, you probably want to pack them up as .tar.gz during building your
> project. Thats unfortunately not portable, if you use the standard
> tar/gzip tools, because those don't exist in a usable fashion on win32.

Would it be unreasonable to have the build produce a helper application 
based on KArchive, and use *that* to make the package? (I know nothing 
about packaging...)

-- 
Matthew
There are lies, and damn lies... and then there is marketing
   -- a coworker



More information about the kde-games-devel mailing list