[Kde-games-devel] Ksudoku, Kubrik 3D background

Eugene Trounev eugene.trounev at gmail.com
Fri May 9 15:31:38 CEST 2008


YAY!

Of course 2D! I can't do 3D :) And I do know about OpenGL limits. I think it's 
1024x1024 (max texture size)
And of course I won't be looking ;)

On Thursday 08 May 2008 20:40:11 Ian Wadham wrote:
> On Fri, 9 May 2008 12:21 am, Eugene Trounev wrote:
> > How possible do think is it to add a background to 3D version of Ksudoku,
> > and Kubrick? It looks rather grave being all black and all :)
>
> Well, actually, Kubrick is a nice, deep, tastefully-chosen midnight blue
> :-)
>
> I think it is possible to do a background but I have not read up on the
> programming requirements yet.  Also I think the requirements for
> the graphics-file format might be a bit limiting, so better not draw
> anything yet.  And OpenGL calculates lighting and shading, which
> changes the colors and reflections as the objects move around.  So
> I think the background graphics would have to follow some rules :-(
>
> A more immediate need is some icons.  The main one is a hack, drawn
> by me.  We also need icons for the three scene selectors at the left of
> the toolbar: for the 1-cube, 2-cube and 3-cube views.  The present
> icons are stop-gaps only and are wrong for the job.  Can you do those,
> Eugene?
>
> Long-term (KDE 4.2+) we could look at themeing the cubes.  Alternate
> color schemes would be easiest to do, but it is possible to put individual
> sticker-pictures on each cubie or one big picture across each face.
>
> Such things would have to be introduced carefully, however.
>
> For example, if you put a picture of the Sydney Opera House on one
> face, solving the puzzle suddenly becomes much more difficult,
> because each piece must now have the right orientation as well as the
> right position.
>
> OTOH, if each sticker on a face has a 4-way symmetrical picture on
> it (such as a black circle on a white background), only the
> position of each piece counts and the puzzle is just the same as if
> the stickers on that face had a plain color.  A theme like that might
> be made available for visually impaired people.
>
> Short-term I won't have time to add a background facility before the
> feature-freeze on May 19th, due to other commitments.  But I would
> like to have a go at sneaking it in before the Artwork Freeze on July 8th,
> provide you guys can turn a blind eye to it being a "feature" ... ;-)
>
> If it just a single background at first (not themed), it can probably be
> added without any GUI or message changes.
>
> All the best, Ian W.
>
> P.S. I have been assuming we are talking about a simple 2-D backdrop,
> to be placed behind all the cubes, like on a stage-set, not some 3-D
> landscape of planet Vars.  The latter is possible, but I doubt if I will be
> rising to the challenge ...
>
>
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