[Kde-games-devel] Multiplayer updates
srikrishna das
das.srikrishna at gmail.com
Mon Mar 31 04:24:15 CEST 2008
>All impatient SoC student on this list can try to get it to run so they
will
>also become familar with checking out the source, building, troubleshooting
>and so on :-)
LOL. :P
I wonder why regular players of these games didn't report any of the issues
which you found!
On Sun, Mar 30, 2008 at 11:40 PM, Josef Spillner <spillner at kde.org> wrote:
> Hello all,
>
> since my blog is currently offline after someone managed to find a
> wordpress
> exploit in it, I'm sending some maybe interesting updates by mail.
>
> * KReversi
> Savegames from the server can now be displayed in web applications. For
> learning purposes it might make sense to be able to load savegames from
> the
> client and replay them on a read-only board. I'm going to stress-test the
> game online soon, but of course it'd be much better if other, more
> critical,
> people will find bugs.
> All impatient SoC student on this list can try to get it to run so they
> will
> also become familar with checking out the source, building,
> troubleshooting
> and so on :-)
>
> * KBattleship
> The standalone server for it ('Submarine') has been mostly finished. There
> are
> some client issues with it: If the game is over and the server exits, the
> game starts reading from the socket like crazy instead of recognising that
> it
> was closed. It is also not really prepared for a client-server scenario
> and
> will need some protocol modifications, while still keeping the
> player-to-player games.
> The server is written in Python btw.
>
> * KSquares
> Savegame review was already available for web apps, but it would also be
> nice
> to have it in the client, especially since my old game KDots, which
> implements the same game, could do that.
> The multiplayer mode is now mostly complete. What is missing is some
> additional safety against manipulated servers by comparing which filled
> squares are reported by the server and which were expected by the client.
> But
> functionality-wise it's complete I'd say. The KGGZ page on techbase
> provides
> some hints on how to test it.
>
> * KFourInLines
> Also savegame review support for the web. Today is savegames day for me it
> seems. But, alas, not much more yet.
>
> Josef
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
--
Srikrishna Das
(krish at irc.freenode.net)
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