[Kde-games-devel] Kdragons Game for Summer of Code

srikrishna das das.srikrishna at gmail.com
Tue Mar 25 09:23:20 CET 2008


Hi Luciano,

>Alternatively, levels could have an application theme... and use the icon
and
>application name during the level introduction. So you would have the
>Koffice "Island" with KWord, Krita Karbon etc. as sublevels... which would
be
>desdigned around the application metaphore. Uhm this could be much more
work,
>however...

Thanks for the suggestion :)

>Is TurboC still around!? I used it last in 1993, I think, during my brief
>parenthesis as a DOS programmer.

Some institutions still use. I was referring to my C++ class in year 2003.

>but nonetheless, it could complicate the matter.
I hope it doesn't. :(

I hope a mentor gives me clearance so that I can put this on techbase.
Waiting :)

On Tue, Mar 25, 2008 at 4:47 AM, Luciano Montanaro <mikelima at gmail.com>
wrote:

> On Sunday 23 March 2008 12:05:25 srikrishna das wrote:
> > Hi all,
>
>
> Hi Srikrishna,
> I like the idea of a game with Konqui and Kate as the protagonists, I
> think
> many of us think it would be a cool idea.
>
> > I've been a KDE fan since I started using linux and this year I am
> trying
> > to participate in Gsoc.
> > My contributions to KDE till date have been tiny - designed some logos
> for
> > aKademy2008..er Akademy2008.
> > Being a gaming addict, I wish to write a game for KDE.
> > This is a very small idea that hit me in the process of helping my
> friends
> > (wanna-be linux users) remember desktop applications.
> > On windows, they remember notepad -> editing, paint -> image editing,
> tsc
> > -> remote desktop. But, they seem to forget applications like Kpdf,
> Krita,
> > Konsole, vnc, Kate etc.,
> >
> > So, introducing `kdragons`
> >
> > *Project:* kdragons
> >
> > *Description:* kdragons is a 2D side scroll game, featuring konqi and
> > katie. Minimal storyline is to fly from the start point, dodging
> snowballs
> > and collecting some points* lying on the clouds.
> > *The unique feature is that the points konqi/katie collect are icons of
> > different application on KDE desktop; each points as collected will pop
> out
> > text messages in the sky naming the application and very short
> description.
> > (for eg: Konsole - a terminal on KDE ).
> >
>
> So it's a bit of an educational game eh? I don't know. It may work.
>
> Alternatively, levels could have an application theme... and use the icon
> and
> application name during the level introduction. So you would have the
> Koffice "Island" with KWord, Krita Karbon etc. as sublevels... which would
> be
> desdigned around the application metaphore. Uhm this could be much more
> work,
> however...
>
>
> > I guess most users remember names/images/characters from games/movies
> more
> > than in software. So this should be of some help.
> >
> > I will try to design few stages based on similar concept as per the time
> > constrains for me.
> >
> > After soc, this game can be extended with ideas like:
> >
> > 1. Simulatenous 2 player gameplay.
> > 2. A villian character at the end of each stage.
> > 3. Adding firebreathing power for konqi and snowflakes power for katie
> >     (so konqi can melt snowballs, but cannot extinguish the fireballs;
> > vice-versa for katie - will be fun in 2player scenario)
> > 4. Fight with collected points ( random proprietary application icons
> are
> > shooted at the player and they have to shootback with the foss
> alternative
> > ) 5. Adding stages based on applications.
> >     ( eg: stage name: KOffice and the player just collected an irc icon
> > from one of the clouds. This should pop up #koffice @ irc.freenode.net )
> 6.
> > Kombat stage between konqi and katie (something like streetfighter or
> > mortal kombat)
> > 7. 3D version of the game ( help from people with blender skills, good
> game
> > engine knowledge and lots of time to contribute )
> >
> > And there will be lots of ideas coming in...
> >
> > *Language:*   I am thinking with python with pygame libs now.
>
> Well... Nothing wrong with that, but it poses some problems.
>
> I think kdegames is a collection of games based on the KDE technology.
> Using a
> different platform means that kdegames would need to add new dependencies.
>
> Even if you would base it on the Qt/KDE Python bindings, this would be the
> first interpreted game shipped with kdegames. I'm not in  the position of
> accepting or rejecting your application, and I know there has been talk
> about
> having more interpreted code around, so this could not be an (big)
> obstacle -- but nonetheless, it could complicate the matter.
>
> > C++ is a long lost habit for me. ( Lecturers gave me weird look for not
> > writing code to be run on TurboC compiler[windows] ).
>
> Is TurboC still around!? I used it last in 1993, I think, during my brief
> parenthesis as a DOS programmer.
>
> > I wanted to add this on the ideas page of 2008, so if someone comes up
> to
> > work on the same project more features come up soon. But then, I thought
> > it'd be best to as the mentors/developers/experienced people for some
> > feedback.
> >
>
> Good idea. Well, I like the general idea and I think arcade games are
> underrepresented in our current offering. So I'd very much like to see
> some
> development of your idea.
>
> > CC'd this to Cornelius, its the only name I see as mentor under KDE
> Games
> > as of now.
> >
> > So, by now everyone reading this knows I talk a lot :)
> > Expecting feedback, suggestions and some mentors. ( greed for more
> mentors
> > - to bug one if the other is not available )
> >
>
> Sorry, I can't help you there! :)
> But, good luck!
>
> Luciano
>
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>



-- 
Srikrishna Das
(krish at irc.freenode.net)
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