[Kde-games-devel] Proposal: bumping patch level version number

Albert Astals Cid aacid at kde.org
Tue Jan 29 20:28:28 CET 2008


A Dimarts 29 Gener 2008, Luciano Montanaro va escriure:
> On Tuesday 29 January 2008 19:48:30 Albert Astals Cid wrote:
> > A Dimarts 29 Gener 2008, Mauricio Piacentini va escriure:
> > > Luciano Montanaro wrote:
> > > > I propose using the same patchlevel as the kdegames package, to make
> > > > this even easier.
> > > >
> > > > What do you think?
> > >
> > > Well, if the code has not changed, then it should remain the same imo.
> > > If it got bugfixes backported, then I think it could be ok. But
> > > anything you decide is cool for me.
> >
> > I'm with Mauricio here, no code change, no need for a new version.
>
> Maybe I was not clear -- that's actually my position too.
> What I meant is that if a game has been patched and has to bump the patch
> level, the patch level could be the global kdegames patch level. Say your
> program is version 3.0 and you correct a bug for kdegames 4.0.1.
>
> In this case you bump the version to 3.0.1.
>
> Then you do not find bugs for kdegames 4.0.2, so the patchlevel stays the
> same...
>
> But before kdegames 4.0.3, you fix a few more bugs; in this case, my
> proposal is to bump the patch level to 3.0.3 anyway.
>
> So the game patchlevel version is either unchanged, or aligned to the
> latest kdegames release that had a patch.

That will be difficult for me, due to me sucking KTuberling version of KDE 
4.0.0 was 0.5.1 so the one of 4.0.1 is 0.5.2 :-D

Albert

>
> Luciano
>
>
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