[Kde-games-devel] SVG and MainWindow resize handling
Andreas Pakulat
apaku at gmx.de
Sat Jan 19 09:22:37 CET 2008
On 19.01.08 14:18:30, Ian Wadham wrote:
> I think the approach can be used in any KDE 4 game and probably in
> other apps that require substantial graphics processing during startup.
> I think it will also work if the main window library code gets changed,
> though I see no signs of that happening in the TechBase TODO lists.
> Any comments or feedback?
a) Great Work.
b) Where's the patch or branch?
c) Is this done in a way that can be "extracted" from KGoldRunner and
put into something like KSVGMainWindow, which can be moved into
libkdegames to make the code-sharing between games better? IMHO it
doesn't make much sense to just copy your changes into each and every
game.
Andreas
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