[Kde-games-devel] New game in playground: KDiamond
Eugene Trounev
eugene.trounev at gmail.com
Sat Feb 9 06:41:18 CET 2008
Welcome,
Love the game. Always wanted a bejeweled game I can play under KDE :) (there
are a lot of games I *always wanted* to play under KDE, but bejeweled happens
to be a long time faworite of mine, and I already got tanks, and tetris, and
lines, and mahjong, and patience, and... well no point going on here, as it
will take up all night :P ).
Artwork is comming right up :P Give me a week or so, and there will be real
diamonds there ;)
Best wishes,
Eugene
On Friday 08 February 2008 06:39:00 pm Stefan Majewsky wrote:
> Hi all,
>
> my name is Stefan Majewsky. I'm a student of physics from Dresden, Germany.
> In the last days, I've been busy writing my first KDE game: KDiamond, a
> three-in-a-row game (essentially a Bejeweled clone). After its first
> release on kde-apps.org, I have been invited to import it into playground.
> Well, there it is.
>
> What you can see there is only a very early version (0.1.1). The most
> severe issues that I'm having include:
> * i18n (How do I do that, exactly? I have marked already marked all
> translateable strings with i18n macros.)
> * porting to QGraphicsView (By now, I'm using a quite strange combination
> of QWidgets.)
> On the interface side, an improved Oxygen-style artwork could be very nice.
> (Sadly, physicists aren't good artists.)
>
> I'm looking forward to working with you and the libkdegames.
>
> Stefan
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