[Kde-games-devel] Log of the irc discussion
Ian Wadham
ianw2 at optusnet.com.au
Mon Feb 4 04:23:59 CET 2008
On Mon, 4 Feb 2008 05:51 am, Matt Williams wrote:
> On Sunday 03 February 2008 21:45:48 Dmitry Suzdalev wrote:
> For exactly this reason Mauricio is looking into experimenting with using
> WoC for the KBlocks highscore table I believe. I'm also going to look into
> making it easy to embed a KScoreDialog-like widget into the view.
>
> > > Will WoC work on KGameCanvas? Or is it another QGV-based thing?
> >
> > QGV one :)
> >
Can the high score data engine be separated from the popup that
displays it, as is done in Plasma? So we could have different display
methods for different underlying graphics or even different formats
for some games. Maybe the highscore could even *be* a plasmoid
and independent (graphically) of the game that used it.
> > > > [13:34] <dimsuz> i think at first we'll need to analize what our
> > > > games' highscore requirements are. i'll think about it
> > >
> > > Dmitry, please take into account the list of KGoldrunner highscore data
> > > items. Last time I looked, they would not all fit into the libkdegames
> > > highscore format, so I stayed with home-grown for KDE 4.0.
> >
> > Yes. Another example of game with non-fitting scoring system is KAtomic.
> > That is partly the reason why it still lacks implementation of some kind
> > of highscore dialog (another part is that I still not developed a custom
> > one ;) )
> >
> > That's what I tried to say: we (or the person working on this) should
> > walk through all our games to see what highscore system they use. And
> > only after this some common flexible implementation may come up.
>
> Well, what exactly does the current highscore system not provide? If people
> wouldn't mind detailing what exactly they require I'll do my best to
> implement it.
>
Sure, but let's let Dmitry analyse the requirements and come up with some
kind of list.
All the best, Ian W.
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