[Kde-games-devel] Log of the irc discussion

Dmitry Suzdalev dimsuzkde at gmail.com
Sun Feb 3 22:45:48 CET 2008


On Sunday 03 February 2008 03:15:53 Ian Wadham wrote:
>  As you know I was out at dinner with
> Aaron Seigo, whom I have been waiting to meet for about 5
> years.
That's just great you've finally met :)

> It is a 3-D Rubik's Cube game.  I will put it in playground, in
> KDE3/Qt3/autotools form, as soon as I can.  Then I have to port
> to KDE4/Qt4/CMake form and do whatever else I have time for in
> the way of feature improvements.  I hope you will all like it!
I remember when you showed it to me some time ago. It already was in a good 
shape. Nice game.

> > [13:22] <dimsuz> ian's with as? ;)
>
>     if (as == "Aaron Seigo") say ("Yes"); // ... :-)
Hihihi :)

>
> > [13:22] <dimsuz> us
>
>     else say ("Er, no"); // See my apology  above ... :-(
>         // I'm really sorry I missed you, Dmitry.
Well, I hope we'll come to irc in the same time someday ;)

> Depends on the game ... if you have just sweated through 20 levels of
> KGoldrunner you might be *hoping* the high score dialog comes up ...
> as you lose your last life ... ;-) ... I always am!
Yes. I agree here. But I must note that if we'll have possibility to put this 
popup kind of "inside the scene" this would look more good imho.

> Will WoC work on KGameCanvas?  Or is it another QGV-based thing?
QGV one :)

> > [13:34] <dimsuz> i think at first we'll need to analize what our games'
> > highscore requirements are. i'll think about it
>
> Dmitry, please take into account the list of KGoldrunner highscore data
> items.  Last time I looked, they would not all fit into the libkdegames
> highscore format, so I stayed with home-grown for KDE 4.0.
Yes. Another example of game with non-fitting scoring system is KAtomic. That 
is partly the reason why it still lacks implementation of some kind of 
highscore dialog (another part is that I still not developed a custom one ;) )

That's what I tried to say: we (or the person working on this) should walk 
through all our games to see what highscore system they use. And only after 
this some common flexible implementation may come up.

Cheers,
Dmitry.



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