[Kde-games-devel] Kapman sprite system (also, connecting-tiles systems)
Matthew Woehlke
mw_triad at users.sourceforge.net
Wed Dec 10 18:48:46 CET 2008
Mauricio Piacentini wrote:
> Yes, each game currently uses its own animation system, but we really
> have no "framework" for this. The few games that feature animation
> usually just append the frame numbers to the id of the element, i.e.
> enemy_1, enemy_2, enemy_3. It is doing the job so far, but if a given
> game requires a refinement then something like what Matthew suggests
> could be a good starting point, with hints for fps and the like.
I was definitely thinking about a unified animation library. Is there
anything code-wise I should look at stealing, or do y'all think it would
be better to start from scratch, attempting to keep reusability in mind
from the start?
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"Who wants to sing?" -- Orcs (Warcraft II)
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