[Kde-games-devel] Kapman sprite system (also, connecting-tiles systems)

Matthew Woehlke mw_triad at users.sourceforge.net
Wed Dec 10 18:48:46 CET 2008


Mauricio Piacentini wrote:
> Yes, each game currently uses its own animation system, but we really 
> have no "framework" for this. The few games that feature animation 
> usually just append the frame numbers to the id of the element, i.e. 
> enemy_1, enemy_2, enemy_3. It is doing the job so far, but if a given 
> game requires a refinement then something like what Matthew suggests 
> could be a good starting point, with hints for fps and the like.

I was definitely thinking about a unified animation library. Is there 
anything code-wise I should look at stealing, or do y'all think it would 
be better to start from scratch, attempting to keep reusability in mind 
from the start?

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
"Who wants to sing?" -- Orcs (Warcraft II)



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