[Kde-games-devel] kdegames maintainer list update

Kleag kleag at free.fr
Fri Dec 5 23:14:17 CET 2008


Myself, I was prefering ksame over klickety for two things: its simplicity, it 
is a typical 2mn game and its ball animations (rotation) on hovering. 
But the rotation disappeared in the porting :-(

I should open a wish on bugzilla :-)

Gaël
Le Friday 05 December 2008 23:05:32 Parker Coates, vous avez écrit :
> On Fri, Dec 5, 2008 at 16:32, Ian Wadham wrote:
> > On Sat, 6 Dec 2008 07:33:04 am Parker Coates wrote:
> >> 2008/12/5 Sascha Peilicke:
> >> > So what are the future plans for KSame?
> >>
> >> At one point early in the 4.0 cycle there was talk about adding
> >> support for Klickety style game play. (If you weren't aware, KDE3 had
> >> both Klickety and KSame. The games were very, very similar and
> >> differed only in appearance and the size of the game field.)
> >>
> >> I'm not sure if anyone is still strongly advocating for that or not.
> >
> > Well I am.  I really miss Klickety and the justification for dropping it
> > was that KSame could be configured (given some code changes)
> > to be very like Klickety, but nobody ever made those code changes :-(
> >
> > KSame could also benefit by adding some graphics themes.  Maybe
> > Eugene or Luciano can help with that.
> >
> > The differences included number of colours, too.  Basically Klickety
> > had a narrower and taller grid and more colours.
> >
> > That gave you quite a different game-experience and made the
> > game more difficult IIRC.
>
> Klickety was definitely more challenging than KSame, although this
> shouldn't be that hard to make customisable.
>
> Klickety also had simple falling and disappearing animations.
> Surprisingly, I found they added a lot to the game play experience.
>
> Because Klickety used square pieces, it could "join" connect pieces of
> the same colour into "blobs". This too was a nice effect, but I'm not
> sure if something similar could be done in KSame because it uses
> balls.
>
> But probably the point that disappointed me most about Klicketly's
> demise was just how fun it is to say. Klickety! Klickety! Klickety!
> Who wouldn't want to play a game named Klickety?
>
> Parker
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-- 
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