[Kde-games-devel] KGo slowly matures

Inge Wallin inge at lysator.liu.se
Sat Aug 16 16:53:43 CEST 2008


On Wednesday 13 August 2008 17:20:33 Sascha Peilicke wrote:
> Hi folks,
>
> time for another update on KGo. It should be playable human-vs-human now
> with no real issues, playing against CPU or CPU-vs-CPU can be set up in the
> GUI but is not enabled currently because I haven't figured out a sane way
> yet to do this right. This also relates to the current GoEngine
> implementation which blocks and waits for GnuGo's response and thus blocks
> the UI. Getting a right solution is quite tricky, because GoEngine is
> basically a wrapper around the GTP-protocol + bits that are missing and it
> is B.I.G. Help appreciated...
>
> Expect a demo mode to appear soon after CPU-vs-CPU is ready. Saving and
> loading games is possible too but I plan to have a more user-friendly UI
> for that (something like Palapeli did).

What's the url to check this out?

	-Inge


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