[Kde-games-devel] Bomberman

Mathias Kraus k.hias at gmx.de
Mon Aug 11 21:30:31 CEST 2008


Karl Ove Hufthammer schrieb am Monday 11 August 2008:
> Richard Hartmann:
> >> Personally, I would much prefer something a bit more kid-friendly,
> >> with cheerful and colourful graphics (and using the official KDE
> >> palette). In SVG, of course.
> >
> > That is the beauty of themes :)
>
> Yes. I suggest that *default* theme being kid-friendly and cheerful and use
> the official KDE palette. Then alternative themes can be made in the style
> of a dark, dystopian sci-fi movie with angry robots. :)
>
> >> Something similar to the graphics in mrboom, perhaps (see
> >> the images at the bottom of
> >> "http://www.gratis-kvalitetsdataspel.org/omtalar/mrboom/").
> >
> > They are nice & kid-friendly. Also, they seem to be mainly ripped
> > from SNES bomberman ROMs, which makes them a no-no for KDE.
>
> Sure. I just meant the graphics as inspiration regarding the light,
> cheerful and colourful style. An actual theme may well use completely
> different design elements. (I think a theme similar to the icy theme
> in mrboom may suit Tux well, though.)
>
> > Best thing to do would be to create different modii (is that how you
> > spell this?). Like tetrinet and others, 'standard' and 'extra' modes are
> > fun. Just provide profiles that include rules, lifes, items etc and let
> > the users create their own profiles, as well.
>
> Yeah. But do have a sensible, simple default. I hate games that makes me go
> through several options screens to set all possible options before starting
> the actual gamepaly. I like a nice ‘Start game‘ button with good defaults.

I'm not even really getting started and my todo list is already growing, It 
seems you like the idea of a KDE4 bomberman game :)
I will do my best, but you have to wait a little bit until you have something 
to play with. My plans are to have something releasable around KDE4.3.
Thanks for your ideas, I add them to my todo.

Hias


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