[Kde-games-devel] Here, there be feedbacks
Richard Hartmann
richih.mailinglist at gmail.com
Fri Aug 8 18:22:52 CEST 2008
On Fri, Aug 8, 2008 at 18:14, Matthew Woehlke
<mw_triad at users.sourceforge.net> wrote:
> I tend to start a new game
> to shave off the few seconds getting oriented from the app first
> starting up.
That didn't parse. Can you rephrase, please?
> For games with hints (kshisen, kdiamond) this should be
> relatively easy to implement, just keep calling hint and then executing
> that move.
Indeed. That is a basic AI. Throw a depth-first algorithm on it for games
that allow you to undo moves and you have a full demo mode.
> (Actually, for non-timed like ksame I guess it doesn't
> matter, but for kshisen and knetwalk the scoring is muchly or wholly
> about the time it takes to complete the puzzle.)
It would probably be depressing to try to match the time a computer
takes to solve those kinds of puzzles ;)
Richard
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