[Kde-games-devel] Here, there be feedbacks

Richard Hartmann richih.mailinglist at gmail.com
Fri Aug 8 18:22:52 CEST 2008


On Fri, Aug 8, 2008 at 18:14, Matthew Woehlke
<mw_triad at users.sourceforge.net> wrote:

> I tend to start a new game
> to shave off the few seconds getting oriented from the app first
> starting up.

That didn't parse. Can you rephrase, please?


> For games with hints (kshisen, kdiamond) this should be
> relatively easy to implement, just keep calling hint and then executing
> that move.

Indeed. That is a basic AI. Throw a depth-first algorithm on it for games
that allow you to undo moves and you have a full demo mode.


> (Actually, for non-timed like ksame I guess it doesn't
> matter, but for kshisen and knetwalk the scoring is muchly or wholly
> about the time it takes to complete the puzzle.)

It would probably be depressing to try to match the time a computer
takes to solve those kinds of puzzles ;)


Richard


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