[Kde-games-devel] Kmines
Stefan Majewsky
majewsky at gmx.net
Sun Aug 3 20:21:45 CEST 2008
Am Freitag 01 August 2008 15:01:37 schrieb Burkhard Lehner:
> 2008/8/1 Richard Hartmann <richih.mailinglist at gmail.com>
>
> > On Fri, Aug 1, 2008 at 03:48, Ethan Anderson <ethana2 at gmail.com> wrote:
> > > --the interesting challenge that is variable geometry. I hear this is
> > > under consideration but as it requires a rather different programming
> > > model for the game logic it may take a while.. It's going to be
> > > awesome to see but I'm not really in a hurry.
> >
> > Hexagonal fields would be awesome!
>
> What about arbitrary polygonal partitions, i.e., like Voronoi diagrams? All
> "natural neighbors" are counted for presence of mines.
>
> Just an idea, and is the generalization of square and hexagonal fields.
You mean what I am planning for Palapeli's patterns? There is an editor for
such "regular patterns" in trunk/playground/games/palapeli/editor, and I hope
to get an algorithm for it done during Akademy's coding marathon. If it works
out, that code could be reused for KMines.
Stefan
P.S. The editor is difficult to understand if you do not have the vision of
the end product as I have. There is a README which tells you how everything
is supposed to work, and I hope it is understandable.
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