[Kde-games-devel] Presentation and a few questions

Emmanuel Teyssier emmanuel.teyssier at gmail.com
Mon Apr 28 02:47:11 CEST 2008


On Mon, Apr 28, 2008 at 1:45 AM, Kleag <kleag at free.fr> wrote:

> Hello Emmanuel,


Hello Kleag,


>
>
> On Sunday 27 April 2008 16:12:02 Emmanuel Teyssier wrote:
> > Hello,
> >
> > I'm called Emmanuel and I've been using KDE for quite a long time.
> > I'm interested in game development and I've begun to try to create a
> card
> > game for KDE4. I absolutely don't know whether I will be able to manage
> it,
> > but at least this should be an interesting experience.
> > So I've become to compile KDE4 trunk, to look at KDE various games code,
> to
> > try tutorials, to explore API, etc...
> Welcome to KDE game development !
> >
> > And I'm beginning to have a few question, especially related to the
> > libkdegames. It seems pretty powerful, but not really used: no project
> in
> > the trunk is using kgame for example (from what a grep tell me), etc...
> Is
> > there any problem with this library?
> In fact, in kdegames trunk there is still kfourinline using
> libkdegames/kgame.
> And there should be very soon ksirk. Also, the RTS game boson was using
> KGame.
> The library is very useful and easy to use but it has some problems: it is
> not
> very actively developed and some parts are getting old. They should be
> checked
> to see if they still work as expected, etc.
> Also there is very few documentation. There was an example game made with
> the
> library (by Martin Heni) but it has not been ported to kde4 up to now. I
> hope
> to find time for the porting somewhere in the future.
> To summarize, KGame is very useful to simplify the handling of low level
> things like players, player input, turn management, etc. but it would be
> necessary to give it some love.
>

Thanks for your explanation - It seems that I have to test what is still
working :)


>
> Bye.
>
> Kleag
>

Best regards,

Emmanuel


>
> >
> > I've also seen there was some utility for managing Cards (especially
> > Cache), but it seems there's no way to use them directly in the
> > KGamesCanvas. Am I wrong about this, or is it something that has not
> been
> > implemented or foreseen yet?
> >
> > Thanks in advance for your answers.
> >
> > Best regards,
> >
> > Emmanuel
>
>
> --
> KsirK - a turn-based strategy game for KDE
> http://gna.org/projects/ksirk
>
> KGraphViewer - a GraphViz dot graphs viewer
> http://extragear.kde.org/apps/kgraphviewer
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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