<br><div class="gmail_quote">On Mon, Apr 28, 2008 at 1:45 AM, Kleag <<a href="mailto:kleag@free.fr">kleag@free.fr</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello Emmanuel,</blockquote><div><br>Hello Kleag,<br> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
<div class="Ih2E3d"><br>
On Sunday 27 April 2008 16:12:02 Emmanuel Teyssier wrote:<br>
> Hello,<br>
><br>
> I'm called Emmanuel and I've been using KDE for quite a long time.<br>
> I'm interested in game development and I've begun to try to create a card<br>
> game for KDE4. I absolutely don't know whether I will be able to manage it,<br>
> but at least this should be an interesting experience.<br>
> So I've become to compile KDE4 trunk, to look at KDE various games code, to<br>
> try tutorials, to explore API, etc...<br>
</div>Welcome to KDE game development !<br>
<div class="Ih2E3d">><br>
> And I'm beginning to have a few question, especially related to the<br>
> libkdegames. It seems pretty powerful, but not really used: no project in<br>
> the trunk is using kgame for example (from what a grep tell me), etc... Is<br>
> there any problem with this library?<br>
</div>In fact, in kdegames trunk there is still kfourinline using libkdegames/kgame.<br>
And there should be very soon ksirk. Also, the RTS game boson was using KGame.<br>
The library is very useful and easy to use but it has some problems: it is not<br>
very actively developed and some parts are getting old. They should be checked<br>
to see if they still work as expected, etc.<br>
Also there is very few documentation. There was an example game made with the<br>
library (by Martin Heni) but it has not been ported to kde4 up to now. I hope<br>
to find time for the porting somewhere in the future.<br>
To summarize, KGame is very useful to simplify the handling of low level<br>
things like players, player input, turn management, etc. but it would be<br>
necessary to give it some love.<br>
</blockquote><div><br>Thanks for your explanation - It seems that I have to test what is still working :)<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
Bye.<br>
<br>
Kleag<br>
<div class="Ih2E3d"></div></blockquote><div><br>Best regards,<br><br>Emmanuel<br> <br></div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d"><br>
><br>
> I've also seen there was some utility for managing Cards (especially<br>
> Cache), but it seems there's no way to use them directly in the<br>
> KGamesCanvas. Am I wrong about this, or is it something that has not been<br>
> implemented or foreseen yet?<br>
><br>
> Thanks in advance for your answers.<br>
><br>
> Best regards,<br>
><br>
> Emmanuel<br>
<br>
<br>
</div>--<br>
KsirK - a turn-based strategy game for KDE<br>
<a href="http://gna.org/projects/ksirk" target="_blank">http://gna.org/projects/ksirk</a><br>
<br>
KGraphViewer - a GraphViz dot graphs viewer<br>
<a href="http://extragear.kde.org/apps/kgraphviewer" target="_blank">http://extragear.kde.org/apps/kgraphviewer</a><br>
<br>
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</blockquote></div><br>