[Kde-games-devel] kmines pause action

Matt Williams matt at milliams.com
Wed Apr 16 21:47:56 CEST 2008


On Wednesday 16 April 2008 20:28:06 Mauricio Piacentini wrote:
> GnuShi wrote:
> > I've tried to come close to the mixed coding standard. ;-) Maybe its
> > time for a written-down kde-games standard.
> >
> > If there are more issues with the patch, please feel free to tell me.
>
> Tested here, looks good from me. Maybe we could improve it a bit in the
> future (with a permanent indication of the paused status), but it is
> clear so far I think. Do you want me to commit it, or are you going to
> do it?
>
> As for the coding standard, I *think* we discussed this some time ago,
> and decide against one for kdegames. The policy is to follow the coding
> standard set by the author/maintainer, but do not force an universal
> style for the module at this time. Am I right?

Pretty much, yes. I think we try to encourage the kdelibs coding style for new 
projects and where it doesn't conflict with existing code but for patches to 
existing code, don't change the coding style.

Regards,
Matt Williams
http://milliams.com
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