[Kde-games-devel] KSirk issues

Kleag kleag at free.fr
Sun Apr 13 22:06:41 CEST 2008


Hi Albert,

A few other answers to your issues:
On Sunday 06 April 2008 22:30:09 Albert Astals Cid wrote:
> Hi, this are the KSirk issues i found while trying to play it:
>
>  * The first window has a broken layout, open it and play 
with resizing and
> you'll see that you can make the soldiers be on top of 
buttons, etc
I'll have to ask for help, here. I'm a noob concerning 
layouting. I don't know what choices should be made to 
avoid these problems.

>  * The "going to display your goal make sure noone is 
looking" info window
> has scrollbars when it's completely not necessary, maybe 
that's a kdelibs
> issue though
Yes, probably a kdelibs bug. It's just a 
KMessageBox::information. It should resize itself 
automatically I suppose. I'll ask...

>  * We either need scrollbars or scale the map so that it fits 
on the window
I still don't agree with that. The original map move by 
placing the mouse near the borders make a neat difference 
with others. It's easy to play like that. A kind of bird-eye-view 
could be used but it is not necessary for this version, I think.

>  * I don't see the point in zooming
>  * Zooming makes ksirk consume a lot much more more of 
resources than when
> not zooming is done
I probably agree. Zooming in KsirK was just a feasability 
proof. It could be removed if others agree with that, but I 
don't like to remove a feature that could be used by some 
people (partialy blind people maybe ?).

>  * Differentiating my and other armies is not easy
It's a question of being used to it. But I agree, that different 
sprites or colors could be useful. I don't see that as a 
showstopper for this version. To add to the TODO list.

>  * In my opinion animated flags are a bad idea, it makes it 
very difficult
> to concetrate and the fact that they are animated 
probably adds up to the
> fact that it's difficult to diferentiate my and other armies
Here, I completely disagree. In fact, it is one of the features 
that makes KsirK different to other free software 
implementations of Risk, like Teg or Jrisk. And others 
probably like it with the 11295 downloads of KsirK on kde-
apps (4th game).
In fact, there could be other skins with no animations at all 
for those who prefer. I can even do a second skin based on 
the first one with no animations. But I don't agree to put it 
as the default one.

>  * When starting a non network game i would prefer to 
replace the "ask N
> dialogs asking the player name, country, if is computer , 
etc" with a
> single big dialog where i can input everything like the one 
used in
> ksquares and kiriki.
It's probably a good idea. I'll add it to the TODO but not for 
4.1

>  * The fact that you have to drag to attack is not intuitive 
at all for the
> first time player, i just could not play until i was told to do 
that on IRC
Here you're right. Better introduction has to be given, even 
if it is then easy to use.

>  * Playing a game vs 5 computer games, attacking makes 
nothing and seems to
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