[Kde-games-devel] SVG Rendering speed
Mauricio Piacentini
mauricio at tabuleiro.com
Wed Sep 26 23:20:38 CEST 2007
Andreas Pakulat wrote:
> As I already stated elsewhere in these threads I don't have a problem
> playing any of the games, its really just re-rendering when the size of
> the window changes. This even works quite well as long as the window is
> small. For example ksudoku (btw, I love this one, so nice to have it in
> kde4) starts up pretty small and dragging it larger it resizes rather
> fast for the first few dozen pixels. Only when it reaches a certain size
> the re-rendering of the board gets slower and slower.
>
> So I'm not sure wether this particular problem I have is really related
> to the driver, as the re-rendering shouldn't have any more drawing
> overhead than a simple window - at least not on the radeon-driver
> level..
I would say this is a good indication the problem is not directly in the
SVG renderer bits, but could be traced to poor performance of Qt
(painter?) on this particular setup. KSudoku does not use SVG or
QGraphicsView iirc, it uses QWidgets for the cell areas.
Regards,
Mauricio Piacentini
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